Stats
Name
Nemain
Gender
Female
Element
Chaos Mage
Father
Wild
Mother
Wild
Siblings
Unknown
Mate
None
Offspring
None
Pride
None
Birth Pride
Unknown
Dimension
Inner
God
Orcle
Notes

She Can Mage-Read, has infinite telekinesis, and is fully Empathic but only in the darker emotions (ie; anger, grief, etc, she can't make someone feel positive emotions). She is immune to instant kills, and can teleport at will by having her body seemingly "explode in to shadow remnants". As a Chaos Mage she has a natural ability to sense natural disasters, and to even sense the dark auras/intents of others. While she can't see the auras, she can feel them perfectly clear just by being in a creature's presence. Her teeth, and claws, are orange and glow in the darkness, and she has fangs. Her fangs are not vampiric, but that doesn't mean she has to let others know that fact. With Nlaruune's followers being Chaos Mages, she could really creep those familiar with Nlaruune's followers just by flashing her fangs.

She is naturally able to tempt disaster, which means she has a certain aura-control about her that can actually attract negative responses. She can wave a paw, and mess with the auras of a natural land mass to cause the land to crumble and destroy itself, or somehow attract lava from the depths below to swallow it whole. Chaos Mages have a certain talent of causing chaos by doing this, as when they mess with the auras of others (or 'curse' them to attract "bad luck") they can cause an array of bad things to happen. The extent of the chaos resulting from the Aura-Tainting depends on the Chaos Mage's intent. They can cause a lingering "bad luck" curse to remain with a living individual.

She is fully Electro-Kinetic, but the electricity she controls is purple with a black glowing hue, and is more likely to cause explosions than simply electrocute or paralyze one who might be unlucky enough to get hit.

Born in The Valleys, she was Blood-Marked at an early age and came to follow in her parent's footsteps. Her Father had been a Scout Class Slayer, as had her Mother. Both were of the different types of the Scout Class, her Father being trained much like an assassin while her Mother was more focused on the spying aspect of the Class. She was intrigued by the gifts her parents had, and found herself entering in to the Slayer training when she was old enough.

Like all the Scout Class Slayers she was first trained in the ability to expand upon her physical speed/reaction times. Nanaruu, the main Instructor for the Scout Class, isn't one to just jump in to the magics of the Class he trains. Rather he tests them based on their own determination and advancements first, and then cuts whoever fails at these tests and keeps the others. He's an easy to get along with Executioner, but if someone comes up short in the first stage of training he'll coldly cut them from the training and tell them to try out for a different Class, because the Scout Class isn't meant for "clowns and glory seekers".

Once passed the first stage of training, Nanaruu goes on to introduce the first magics of the Scout Class -- Sensory Manipulation Magics. These are a set of five spells that all Scouts are gifted, and after a few weeks of training are eventually able to use without even thinking of the Spell Names. Nijya, Koyja, Honya, Yunla, and Sehna. They are spells which directly effect the senses, one with the power to effect Sight, another with Touch, Smell, Taste, Hearing. A Scout is able to use these spells to do two things ----- block themselves from the perceptions of others (eg; making it so another cannot see/hear/touch/smell them no matter what their proximity may be) or use these spells to tap in to the perceptions of others (eg; hear what they hear, see what they see). The spells, to those who are still getting used to using them, can only affect up to ten at a time. Anymore than that, and the others not effected would be able to see the Scout. It takes a lot of practice/experience to be able to block one's presence from a large group.

Which is why Scouts are trained to effect their surroundings. They are given powers which enable them to meld in to shadows, and forests, using the darkness and the foliage to completely conceal themselves without even tampering with the perceptions of others. When a Scout is in the shadows, or in a forest of some kind, there's no way to make them out. Their magics even block aura-sense, and while one may be able to sense they're there through some other kind of sensing abilities they wouldn't be able to pinpoint their exact location.

The next, third, stage of the Scout Training is with weaponry. Depending on the way a Scout wants to go in their field they're either trained in using poisons to aide their weaponry, or using stealth techniques to such a degree they wouldn't need to use weaponry. One of the most used types of weapons of the Scout Class are poisoned silver needles, which those trained to use them are proficient enough to take down a target with a good aim.

In the case of this Chaos Mage, her choice of weaponry was silver throwing stars. She wears the usual type of armour for the Scout Class -- minimal, not bulky, used more for the concealment of weaponry than for real protection. Beneath the black leath she hides many more throwing stars, and has a seemingly endless suppy of them. She wears polished white bones over the black leather more for decoration than anything else. Two throwing stars hang off a tail ring, probably out of a confidence that even if an enemy knew what type of weaponry she favoured they wouldn't expect her to be as deadly as she is with them.

Upon her hip/thigh she wears pieces of silver, spiked and jagged, which she reserves for larger prey and only keeps for those cases when she might go beyond the Border. As a Scout, she doesn't require a Guild to pass over in to Shade Territory, although if she wanted to do more than just gather information it would be a wise idea to later join a Guild.

The final stage of training in the Scout Class is the "Survival Test", an exam which either makes or breaks a Scout. Three or four fully trained Scouts return to Nanaruu at this stage, the group always consisting of Nitara and two or three others who were 'prodigies' at their time of training. The Survival Test is conducted differently for the Scout Class than for the other Slayer Classes, with the Survival Test being an order for the Scout Trainees to take to the Unclaimed Territories and survive a total of five days without being found --- and once surviving that, on the fifth day, they're to track down and expose their former hunters, with no more than three days given for this task. All in all the test lasts eight days, with the first five days having the trainees being the prey, then the final three having the trainees be the hunters.

In order to pass the Survival Test, one must find at least one of the original hunters. She found one of her hunters on the seventh day, and was told to return to Nanaruu. When she did, she was given a congratulations and told that she had successfully passed. She was now a Scout Class Slayer, of the first degree. (Each Slayer Class has different degrees of study/training to it.)

Powers
Mage Reading
Telekinesis
Electrokinetic
Empathic
Instant Kill Immunity
Teleport
Abilities

None

Slayer Training
Blood-Marked
Yes
Rank
Slayer
Class
Scout (II Class)
Slayer Magics
Hidrau: Allows the Scout to see through the eyes and senses of small non-sentient creatures up to 8 miles from it's current position, and in all directions.

Nuazu: The Scout causes an area of land formation to turn volatile, exploding in a mass of silver needle-like shards.

Korama: Causes the Scout's physical speed to increase tenfold.

Tathunara: Any Summoning Magics are instantly controlled by the Scout upon the activation of this spell. It causes the Summoning Magic, and whatever it summoned - be it creature, or power - to be useable to the Scout

Mimic Information
Name
Badb
Gender
Male
Element
Shadow
Can meld with the shadows, thus making it impossible to sense/damage him.

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